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Résumé
RAOUL BUBBER CREATIVE TECHNOLOGIST | AI-NATIVE SYSTEMS | INTERACTIVE & REAL-TIME VISUALS New York, NY | raoulbubber.work@gmail.com | www.raoulbubber.com linkedin.com/in/raoul-bubber-161315195 | U.S. Permanent Resident | No Sponsorship Required SUMMARY Creative Technologist with 3+ years of combined contract and equivalent interaction-systems experience, building client- facing interactive installations, real-time 3D visuals and approval-gated AI-assisted tools. Turns changing requirements into polished, controllable systems. PROFESSIONAL EXPERIENCE Interactive Media Developer (Contract) May 2025 - Feb 2026 BOREALI LLC • Designed and built a client-facing interactive installation from the client's requirements to deployment and international handoff, including visual direction, prototyping and hardware/software integration. • Built presence and trigger logic and polished real-time 3D sequences in TouchDesigner, with Arduino sensors and serial data driving the interaction. • Turned changing client, user, creative and technical requirements and physical constraints into an intuitive client- operated interface and failure-recovery logic. Design Operations & Production Systems Consultant (Contract) Jan 2024 - May 2026 Bishen Dyeing Printing & Weaving Mills • Introduced AI-assisted workflow improvements for a 22-person design and production team, supporting approximately 40% productivity improvement. • Led the reorganisation of a 20+ year Network Attached Storage (NAS) design archive, creating a self-serve taxonomy that improved asset retrieval and reuse. • Assisted with developing and implementing standardised software across factory departments and trained staff on new tools and workflows. Digital Systems Designer (Contract) May 2025 - Oct 2025 Spherical • Standardised large-scale Figma component libraries for SphereOS and internal workflows into scalable, developer-ready design systems with design tokens and multi-theme styling. • Partnered with engineering in Storybook on component behaviour, edge cases and production readiness. UI/UX work included The Grand America Hotel, Little America Hotel and Awasi. SELECTED WORK Vincenzo OS / VinDeck 2025 - Present Approval-gated, AI-assisted command deck and desktop on Omarchy / Arch Linux • Designed, configured and tested VinDeck work surfaces and a Linux desktop with Quickshell/GTK interfaces, Hyprland integrations and local Python services, through AI-assisted development. • Defined reusable patterns for visible status, explicit approval, progress, correction, failure recovery and human-in-the- loop control. Juice WRLD "Already Dead" Visualizer 2021 Official animated music visualizer with 15M+ views • Directed a 20-person creative team on a seven-day turnaround and delivered the official visualizer in six days. SKILLS Creative technology: TouchDesigner, Arduino sensors and serial data, real-time 3D, Three.js, React Three Fiber, Blender, Houdini, After Effects, Adobe Creative Suite AI and workflow: ChatGPT, Claude, Codex, Ollama, agentic workflow design, human-in-the-loop patterns, prompt and context engineering, Obsidian Design and build: Figma, design tokens, component libraries, Storybook, interaction design, prototyping, AI-assisted React/TypeScript, Linux, GitHub, Vercel EDUCATION MFA Computer Arts, School of Visual Arts (NYC) | Sep 2022 - May 2024 BFA Animation, School of Visual Arts (NYC) | Sep 2017 - May 2021 PUBLICATIONS AND SERVICE Seven-Point Perspective: Integrated into Reality - EVA London / ScienceOpen, 2025; peer-reviewed by the British Computer Society Peer Reviewer, EVA London - Reviewed selected conference submissions in 2026; invited to return in 2027